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Sudden strike 4 ps4 review
Sudden strike 4 ps4 review






sudden strike 4 ps4 review

sudden strike 4 ps4 review

Again, like the story mode, there wasn’t a problem I could’ve solve by just marching my army towards one the field post and keeping it there. You can drop paratroopers, but besides that there are no reinforcements, so once your army is dead it’s pretty much dead. Like the story mode, they give you your army in the beginning. Whoever takes them all over or destroys the enemy wins. It creates a 4v4 scenario, with field posts that you must capture from the enemy to win. Sudden Strike 4 doesn’t actually give you a tutorial for how this mode works, and admittedly, because I played this game before it’s actual release, it just paired me against a bunch of computers, so there are some nuances I haven’t quite figured out. There is an online multiplayer mode, and it’s…something. The journal entries are really interesting as well, and give insight into the minds of generals and soldiers during various key battles of the war. The ending of each mission is followed by a journal entry of a soldier, and from my limited knowledge of German and Russian, the accent sounds authentic. The voice acting in Sudden Strike 4 is actually quite good, with units shouting in their native tongue. An extra grenade here, more defense here, etc.

Sudden strike 4 ps4 review upgrade#

Each general also gets an extending skill tree that you can upgrade through, though it’s nothing terribly deep. Each general offers different perks such as extra armor on your tanks, or extra smoke grenades. Before each mission, you get to choose a general to go into battle with. Each campaign has seven missions to it, focusing on historically-accurate battles that took place during World War II. The story mode covers three different campaigns: German, Soviet, and Allied forces. Annoyingly enough, sometimes this combat is broken up by the constant tutorials reminding the player that units can do things, even late into the campaigns. Even during firefights, I did the same after I tossed down a smoke grenade or two, and just let the battle play out for a couple of minutes. I found myself actually putting the controller down as I waited for a supply drop or units to get to where I need them to be. The game itself also runs a bit slower of a pace. War is hell…hell that could use a cup of coffee. In this moment, despite clunky console controls, I was reminded why I loved RTS games. My tank now acting as a barrier, I ended up splitting my team into separate groups to flank the enemy while repairing my downed tank. The map had a heavily urban structure with small streets, and I ended up losing one of my tanks in the middle of said street. There was one mission in particular where my typical approach of grabbing all my units and moving them forward didn’t work. I hardly even touched the personal abilities of my units, because it was unnecessary. This ultimately led to what is my single biggest complaint for the vast majority of Sudden Strike 4, there wasn’t a single mission that I couldn’t beat by simply gathering my army in place, and then sweeping them across the objectives systematically. Upon entering my first mission in the game, I realized that without the base building mechanics, that meant that the game would never toss me any challenges I couldn’t complete with the units at hand (because that would be terrible game design). However, the game doesn’t actually do this particularly well. This comes in the form of terrain bonuses and cover bonuses, as well as limited ammunition for units. Unlike other modern RTS games, Sudden Strike 4 discards the usual base building and resource managing mechanics in lieu of utilizing personal abilities and treating your army with care. This is especially evident when you realize there is no slider available to speed up how fast the cursor goes across the map. While this team clearly tried their best, not being able to click around the map or even pinpoint small groups of soldiers is frustrating. However, the awful truth is this RTS with a controller is simply clunky. To me, that meant I would get a unique experience using a controller, rather than my typical mouse and keyboard.

sudden strike 4 ps4 review

However, Sudden Strike 4 tells the tale of WW2 as an RTS.Īs someone who enjoys RTS games (And by enjoys RTS I mean I’ve put more hours into Starcraft and Age of Empires than any one man should), I was looking forward to playing this on a console. Stories from this era are typically told in the fashion of an FPS. It was, after all, a horrific war, which makes for a great setting in fiction. World War II is a common era for Video Games.








Sudden strike 4 ps4 review